Rive animation that reacts to users
Rive animation that reacts to users is interactive vector motion whose state machine picks what plays on hover, click or a change in data. Pavlo Zhydkykh designs Rive buttons, toggles, product demos and characters for AI, fintech and B2B startups. One Rive animation starts at $1,000, with scope, price and delivery date fixed in writing after a first call.
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- From
- $1,000
- Scope
- Per project
- Format
- .riv file
- Logic
- State machines
- Reacts to
- Hover, clicks, data
- Feedback
- 2 rounds
Key takeaways
- A state machine is in exactly one of a finite number of states at any time and changes state in response to inputs.[1]
- In Rive, a state machine connects timeline animations and holds the logic that decides which one plays next.[3]
- Rive data binding connects values from page code to properties in the file, and the animation updates when the data changes.[4]
- The Rive web runtime is open source and pairs a JavaScript API with a WebAssembly core.[5]
- One Rive animation by Pavlo Zhydkykh starts at $1,000, with the price fixed in writing before work starts.
What is Rive animation?
A Rive animation is interactive vector motion built in the Rive editor and played on the web by the Rive runtime. The state machine holds the logic: which animation plays when the visitor hovers, clicks or when the site sends a value. Rive matters because one file replaces several separate animations and the code that switched between those animations.
Wikipedia: Finite-state machine
“I reach for Rive when motion has to answer the visitor. For a loop that only plays, a state machine is extra work nobody sees.”
Fit check
Is Rive animation
right for you?
A good fit if
- Buttons, toggles or onboarding steps should respond to the visitor, not just play.
- A product demo has to show several states, such as loading, success and error.
- The animation should follow live values, such as a progress number or a score.
- The same interactive file should run on the website and in the app.
Not the right fit if
- The motion is a simple loop that only plays: a state machine adds work nobody sees.
- The motion is video footage or photo-real 3D.
- The animation is the headline: text drawn in a canvas is not read by search engines.
Compared
Rive vs Lottie
Lottie plays a timeline. Rive runs logic, so Rive fits motion that has to respond.
| Criterion | Rive | Lottie |
|---|---|---|
| Made in | The Rive editor | After Effects or LottieFiles |
| Interaction | State machine in the file | Mostly added in page code |
| Live data | Inputs and data binding | Limited |
| File | One .riv binary file | JSON or .lottie file |
| Player | Rive runtime, WebAssembly | Lottie player script |
| Best for | Buttons, demos, characters | Icons, loaders, loops |
Checklist
6 decisions to make before a Rive file is built
Rive work goes fastest when the states and inputs are agreed first. Pavlo turns these six decisions into the brief.
1. The states
List every state the element can be in, such as idle, hover, pressed, loading and done. Each state is a scene to design.
2. The inputs
Decide what changes the state: a hover, a click, a scroll position or a value sent by the site.
3. Where values come from
Data such as a progress number comes from your page code, so Pavlo agrees the input names with your developer before wiring the state machine.
4. Fit and layout
Decide how the artboard scales in the container on desktop and phone, so nothing is cropped or stretched.
5. Runtime weight
The Rive runtime adds a WebAssembly file to the page. The runtime loads only on pages that use Rive, and Pavlo checks the .riv file for size.
6. Fallback and labels
A still frame covers reduced motion and failed loads, and buttons keep real HTML labels so screen readers know what each button does.
How it works
From first call to an interactive file
States, inputs and artwork decide the timeline, so Pavlo fixes the delivery date in writing together with the price. Two feedback rounds are part of every animation.
| # | Step | When | What happens | You get |
|---|---|---|---|---|
| 01 | First call | Day 1 | A call with Pavlo about what the animation does, where the file sits and what should trigger each state. | A clear brief |
| 02 | States and inputs | Before work starts | Every state and input is listed and written into the scope with the price and date. | A fixed price and date in writing |
| 03 | Artwork and key states | After the brief | Pavlo draws the key states in your brand style, so the look is agreed before the motion. | Approved key states |
| 04 | Animation and state machine | After sign-off | Timelines built in Rive and wired by Pavlo into a state machine with the agreed inputs. | A working file on a preview link |
| 05 | Feedback, two rounds | After the first cut | Your comments on timing, feel and states, applied in two rounds. | The final animation |
| 06 | Export and handover | Agreed date | Exported as .riv and tested on desktop and phone with the runtime your site uses, input names documented. | The final file and a list of the inputs |
Pricing
Build your estimate
Pick the project and add what you need. The final price is fixed after the first call, before any work starts.
In their words
Rive, from the Rive docs
and from clients
Word for word, with the source linked: research, official documentation and the people Pavlo Zhydkykh has worked for.
“Rive is where designers, animators, and developers build interactive experiences.”
“State Machines are a visual way to connect animations together and define the logic that drives the transitions.”
“Data binding connects data stored in View Models to properties in your Rive scene.”
“One of the best contractors I have worked with. Really thoughtful about communication. Would 100% hire again.”
“The web and mobile designs he created were amazing. His communication was prompt.”
“He is amazing in what he contributes, both design-wise and also from the ideas.”
FAQ
Questions about
Rive animation
Still unsure? Ask your AI about Pavlo Zhydkykh:
Q.01How much does a Rive animation cost?
One Rive animation starts at $1,000. The final price depends on the number of states, inputs and artwork, and Pavlo fixes the price in writing after the first call, before work starts.
Q.02How long does a Rive animation take?
Pavlo fixes the delivery date in writing together with the price, after the first call. A hover button and a product demo with live data are different jobs, and two feedback rounds are planned into the date.
Q.03Do I own the Rive file?
Yes, the exported .riv file is yours to use on your site, in your apps and anywhere the Rive runtime plays. Editor source files are part of the handover when agreed in the quote.
Q.04What do I need to provide?
Your logo and brand colours as files, the states the element needs and, for live data, where the values come from. A few examples of motion you like help too.
Q.05Does Rive slow down a page?
The Rive runtime adds a WebAssembly file, so Pavlo loads the runtime only on pages that use Rive and only when the animation comes into view. A still frame covers reduced motion and failed loads.
Q.06What happens after delivery?
The file is yours to use as delivered. New states, colours or inputs later cost $30 an hour with Pavlo, with no retainer.
About the author
Pavlo Zhydkykh
Pavlo Zhydkykh is a web designer and developer in Eastern Europe who has built websites for AI, fintech and B2B startups since 2016, designing and building each project himself on Framer or Astro + Sanity. Clients include MStudio Asia, Silicon Data, Inturai, Accolade Pro, NimbleStax and Sancts.
- Top Rated on Upwork
- 100% Job Success
- 10 years since 2016
- 50+ sites shipped
- 90+ PageSpeed at launch
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