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Mobile app design for iOS and Android

Mobile app design for iOS and Android is the interface design of apps for phones and tablets: flows, screens, navigation, gestures and components. Pavlo Zhydkykh designs mobile apps in Figma for AI and SaaS startups, following Apple's Human Interface Guidelines and Material Design 3, for a fixed quote after a first call.

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Platforms
iOS and Android
Guidelines
Apple HIG, Material 3
Tool
Figma
Price
Fixed quote
Feedback
2 rounds
Handoff
Specs and assets

Key takeawaysUpdated By

Key takeaways

  • Native mobile apps are designed for one mobile operating system, typically iOS or Android.[1]
  • Apple sets a minimum control size of 44 by 44 points on iOS and iPadOS.[2]
  • Android recommends a touch target of at least 48 by 48 dp for each interactive element.[3]
  • Pavlo Zhydkykh designs iOS screens to Apple's Human Interface Guidelines and Android screens to Material Design 3, and checks every screen at larger text sizes.
  • Mobile app design by Pavlo has no public price: a fixed quote follows the first call, with two feedback rounds included.

What is mobile app design?

Mobile app design is the interface design of apps for phones and tablets: flows, screens, navigation, gestures and the components developers build from. iOS and Android each have separate conventions, Apple's Human Interface Guidelines for iOS and Material Design 3 for Android, and apps that follow the conventions feel familiar from the first tap.

Wikipedia: Mobile app

Pavlo Zhydkykh

“I follow the platform before the brand. People already know how iOS and Android behave, and fighting that costs every new user time.”

Pavlo Zhydkykh · Web designer and developer since 2016

Fit check

Is Mobile app design
right for you?

A good fit if

  • You are launching an iOS and Android app and need the screens before development starts.
  • Your app is built in React Native or Flutter and needs one design that respects both platforms.
  • Your web product needs a mobile companion app designed.
  • Your current app gets reviews about confusing navigation.

Not the right fit if

  • You need the app coded or published: Pavlo delivers Figma files and a handoff for your developers.
  • You need a game interface or a 3D app.
  • You want one layout copied to both platforms with no changes.

Compared

iOS and Android: what changes per platform

One app, two sets of conventions. These are the differences every design by Pavlo accounts for.

iOS and Android: what changes per platform
CriterioniOS (Apple HIG)Android (Material 3)
Minimum touch target44 by 44 pt48 by 48 dp
System fontSF ProRoboto
Main navigationTab bar at the bottomNavigation bar at the bottom
Going backBack button and edge swipeSystem back gesture
Main actionIn the toolbar or contentFloating action button
Larger textDynamic TypeFont scale setting

Checklist

7 checks before a mobile design goes to developers

Pavlo takes each check from the platform guidelines or from what breaks most often on real phones.

  1. 1. Touch targets are big enough

    At least 44 by 44 pt on iOS and 48 by 48 dp on Android, with space between targets.

  2. 2. Main actions sit within thumb reach

    Primary buttons and navigation in the lower part of the screen, where one hand can reach the controls.

  3. 3. Back works the platform way

    A back button and edge swipe on iOS, the system back gesture on Android.

  4. 4. Larger text does not break the layout

    Screens tested with Dynamic Type on iOS and a raised font scale on Android.

  5. 5. Safe areas are respected

    Content stays clear of the status bar, the camera cutout and the home indicator.

  6. 6. Offline and slow states are designed

    What the app shows with no network, and how the app saves work until the connection returns.

  7. 7. Permissions are asked in context

    Camera, location or notifications requested when the feature needs access, with a screen that says why.

How it works

From user flows to iOS and Android screens ready to build

The timeline is set in writing with the fixed quote after the first call. Here is the path every project follows, step by step.

From user flows to iOS and Android screens ready to build, step by step
#StepWhenWhat happensYou get
01 Call and fixed quote Day 1 A call with Pavlo about the app, the users, the platforms and the screens in scope. A fixed quote and timeline in writing
02 Flows and platform map Week 1 Key tasks mapped as flows, with the places iOS and Android behave differently: navigation, back, sheets and permissions. Flow diagrams in Figma
03 Wireframes, round 1 After flows Phone wireframes for every step of the flows, with your comments in round 1. Approved wireframes
04 UI and components After sign-off Visual design on iOS and Android frames, components with every state, larger text sizes checked. High-fidelity screens and components
05 Prototype, round 2 After UI A clickable prototype you open on your phone in the Figma app, with your comments in round 2. An approved design
06 Developer handoff Final week Specs, tokens, and icons and assets exported at the sizes each platform needs, plus a walkthrough between Pavlo and your developers. A Figma file ready to build

In their words

Mobile app design, in the words
of docs and Pavlo's clients

Word for word, with the source linked: research, official documentation and the people Pavlo Zhydkykh has worked for.

“Native applications are designed specifically for a mobile operating system, typically iOS or Android.”

WikipediaMobile appSource ↗

“The intent of this success criterion is to help ensure targets can be easily activated without accidentally activating an adjacent target.”

W3CUnderstanding SC 2.5.8 Target Size (Minimum)Source ↗

“People with impaired vision, color blindness, impaired hearing, impaired dexterity, cognitive disabilities, and many other disabilities use Android devices.”

Android DevelopersMake apps more accessibleSource ↗

“The web and mobile designs he created were amazing. His communication was prompt.”

Corentin BernardCEO, Accolade Pro · Web and mobile app designSource ↗

“One of the best contractors I have worked with. Really thoughtful about communication. Would 100% hire again.”

Remi LabelleCOO, Accolade Pro · Web app designSource ↗

“He is amazing in what he contributes, both design-wise and also from the ideas.”

Oliver BockOwner, The B2B Answer · Website design, 2025Source ↗

FAQ

Questions about
Mobile app design

Still unsure? Ask your AI about Pavlo Zhydkykh:

ChatGPTPerplexityClaudeGeminiGrok

Q.01

How much does mobile app design cost?

There is no public price: Pavlo Zhydkykh gives a fixed quote after a first call, based on the flows, screens and platforms in scope. The quote is in writing before work starts and includes two feedback rounds.

Q.02

How long does a mobile app design project take?

The length depends on the number of flows and screens and on whether both platforms are in scope, and the timeline comes in writing with the fixed quote. Pavlo delivers the flows and platform map in week 1.

Q.03

Do iOS and Android need separate designs?

iOS and Android share one design system but not every screen: navigation, back behaviour, sheets and touch target sizes follow each platform. The handoff marks where the two differ, so React Native or Flutter developers know what to branch.

Q.04

Who owns the designs?

You do. The Figma file lives in your team or moves there at handoff, with every component, style and prototype.

Q.05

What do I need to provide?

The main user tasks, your brand assets and access to any existing app or web product. One person who signs off each step keeps the project on schedule.

Q.06

What happens after handoff?

Your developers build from the Figma file. Pavlo answers questions during the build and makes small changes and new screens at $30 an hour, with no retainer.

Pavlo Zhydkykh

About the author

Pavlo Zhydkykh

Pavlo Zhydkykh is a web designer and developer in Eastern Europe who has built websites for AI, fintech and B2B startups since 2016, designing and building each project himself on Framer or Astro + Sanity. Clients include MStudio Asia, Silicon Data, Inturai, Accolade Pro, NimbleStax and Sancts.

  • Top Rated on Upwork
  • 100% Job Success
  • 10 years since 2016
  • 50+ sites shipped
  • 90+ PageSpeed at launch
Kulparkivska St. 200, Lviv 79021, Ukraine +380 93 610 62 68 [email protected]

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